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Tazavesh: Streets of Wonder Mythic+ Guide (The War Within, Season 3, Patch 11.2)

Tazavesh: Streets of Wonder is a bustling, Broker-themed dungeon in World of Warcraft: The War Within, returning from Shadowlands for Season 3’s Mythic+ rotation. Located in Tazavesh at /way 59.8 22.0, it features five bosses and dense trash packs, emphasizing interrupts, purges, and precise positioning. This guide provides strategies for bosses, trash mobs, a PUG-friendly route, and tips for leveraging profession bonuses, optimized for Mythic+ but applicable to all difficulties.

Dungeon Overview

Location: Tazavesh, accessible via a portal in Dornogal or direct flight to /way 59.8 22.0.

Bosses: Zo'phex the Sentinel, The Grand Menagerie, Mailroom Mayhem, Myza's Oasis, So'leah.

Key Features: Linear layout with high mob density, heavy interrupt and purge requirements, and a unique mailroom puzzle. Alchemy profession offers a damage buff.

Recommended Addon: Mythic Dungeon Tools (MDT) for route planning.

Trash Mobs

The dungeon’s trash mobs are tightly packed and punishing, with enrage effects, shields, and high-damage casts requiring careful coordination. Below are key mechanics for each area.

Zo'phex the Sentinel Trash Area

Market Peacekeeper:

Crowd Control: Interruptible cast dealing moderate arcane damage to a random player.

Suppression: Magic debuff slowing a random player by 50% for 8 seconds. Dispel (e.g., Priest’s Dispel Magic, Shaman’s Purge).

TL;DR: Interrupt Crowd Control, dispel Suppression.

Armed Security:

Security Slam: Frontal cone on tank, dealing high physical damage. Face away from group.

Overloaded: Enrage increasing damage by 50%. Soothe (e.g., Hunter’s Tranquilizing Shot, Druid’s Soothe).

TL;DR: Face away, soothe enrage.

Commerce Enforcer:

Forceful Slam: 8-yard AoE on tank, knocking back nearby players. Position against a wall or use defensives.

Disruption Grenade: Interrupt or CC to stop a 6-yard AoE stun.

TL;DR: Interrupt Disruption Grenade, tank defensives.

Veteran Sparkcaster:

Hyperlight Bolt: Interruptible cast targeting a random player.

Hyperlight Barrier: Magic shield absorbing 10% of max health. Purge immediately.

TL;DR: Interrupt Hyperlight Bolt, purge Hyperlight Barrier.

Support Officer:

Immune to CC.

Motivational Clubbing: Buffs nearby allies’ damage by 25%. Purge or focus down quickly.

TL;DR: Purge Motivational Clubbing or kill fast.

Tips:

Prioritize interrupts on Crowd Control, Disruption Grenade, and Hyperlight Bolt.

Purge Hyperlight Barrier and Motivational Clubbing to reduce mob durability.

Soothe Overloaded enrage to manage tank damage.

Pull carefully to avoid aggroing multiple packs in the tight market streets.

The Grand Menagerie Trash Area

Defective Sorter:

Sorting Slash: Stacking bleed on tank. Cleanse (e.g., Evoker’s Cauterizing Flame) or use defensives at high stacks.

TL;DR: Cleanse bleed, tank defensives.

Bazaar Strongarm:

Mighty Swing: 10-yard frontal cleave. Face away from group.

Strongarm Tactics: Enrage increasing attack speed by 50%. Soothe or kite.

TL;DR: Face away, soothe enrage.

Zo'gron (Mini-Boss):

Immune to CC.

Suppression Spark: Spawns avoidable circles under random players. Dodge them.

Crowd Control: Same as Market Peacekeeper; interrupt every cast.

TL;DR: Interrupt Crowd Control, dodge Suppression Spark.

Tips:

Interrupt Crowd Control and purge Motivational Clubbing from nearby Support Officers.

Spread for Suppression Spark to avoid overlapping circles.

Tanks position Mighty Swing and Security Slam away from the group.

Mailroom Mayhem Trash Area

Interrogation Specialist:

Painful Motivation: Interruptible cast dealing heavy shadow damage to a random player.

Interrogation: Magic debuff stunning a random player for 6 seconds. Dispel immediately.

TL;DR: Interrupt Painful Motivation, dispel Interrogation.

Defective Sorter (same as above): Manage bleeds.

Runaway Parcel:

Runaway: Charges a random player, dealing AoE damage on impact. CC or kite to stop.

TL;DR: CC to stop charge.

Tips:

Interrupt Painful Motivation and dispel Interrogation quickly.

CC Runaway Parcels to prevent chaotic charges.

Avoid overpulling in the tight mailroom corridors.

Myza's Oasis Trash Area

Oasis Security:

Drunken Haze: Magic debuff on a random player, reducing haste by 30%. Dispel or use defensives.

Security Slam: Same as Armed Security; face away.

TL;DR: Dispel Drunken Haze, face away.

Disruptive Patron:

Throw Drink: Interruptible cast targeting a random player.

Belligerent Outburst: Enrage increasing damage by 50%. Soothe or kite.

TL;DR: Interrupt Throw Drink, soothe enrage.

Sparklewing:

Glittering Barrage: Interrupt or CC after the channel starts to stop heavy group-wide damage.

TL;DR: Interrupt Glittering Barrage.

Tips:

Prioritize interrupts on Throw Drink and Glittering Barrage.

Dispel Drunken Haze to maintain DPS/healing output.

Soothe Belligerent Outburst to reduce pressure.

So'leah Trash Area

Customs Security:

Immune to CC.

Hyperlight Bomb: 8-yard AoE targeting a random player. Spread and dodge.

Lockdown: Interruptible cast stunning a random player for 4 seconds.

TL;DR: Interrupt Lockdown, spread for Hyperlight Bomb.

Market Thug:

Heavy Shank: Stacking bleed on tank. Cleanse or use defensives.

TL;DR: Cleanse bleed, tank defensives.

Tips:

Interrupt Lockdown to prevent stuns.

Spread for Hyperlight Bomb to minimize damage.

Clear trash carefully to avoid pulling So'leah prematurely.

Boss Fights

Zo'phex the Sentinel

Overview: A positioning-heavy fight with contraband checks and a tank swap mechanic. Stay alert for AoE stuns.

Key Mechanics:

Armed Security: Spawns two adds that cast Security Slam (frontal cone). Tanks pick them up and face away.

Containment Cell: Zo'phex fixates a random player, stunning them after 8 seconds unless they drop their Contraband debuff by standing in a glowing circle (spawns randomly). Drop Contraband early to avoid stuns.

Interrogation: High-damage tank hit applying Verification Stamp (stacking DoT, increases damage taken by 50%). Swap tanks at 2-3 stacks.

Fully Armed: At 100 energy, Zo'phex deals group-wide AoE damage for 10 seconds. Use healing CDs and defensives.

Strategy:

Tanks: Swap at 2-3 Verification Stamp stacks. Face Armed Security away.

DPS: Drop Contraband in circles quickly. Cleave Armed Security adds.

Healers: Ramp for Fully Armed and heal Verification Stamp targets. Dispel Containment Cell stuns if missed.

Spread loosely to avoid Security Slam cleaves.

The Grand Menagerie

Overview: A three-phase fight cycling through Alcruux, Venza Goldfuse, and Achillite. Each boss requires specific positioning and interrupt priorities.

Key Mechanics:

Alcruux:

Gluttonous Feast: Heals for 25% health unless interrupted or CC’d.

Voracious Charge: Charges a random player, dealing AoE damage. Spread loosely.

Venza Goldfuse:

Whirling Inspiration: Spawns three Whirlybirds casting Chain Bolt. Interrupt all casts and cleave under Venza.

Dirty Burst: Avoid 6-yard circles under random players.

Achillite:

Purifying Burst: 10-second channel dealing group-wide damage. Use healing CDs and defensives.

Vampiric Claws: Tank hit with a bleed. Use defensives or cleanse.

At 10% health, each boss retreats, and the next takes over. All three become active at the end (10% health each).

Strategy:

Tanks: Face Vampiric Claws away, use defensives. Pick up Whirlybirds.

DPS: Interrupt Gluttonous Feast and Chain Bolt. Cleave Whirlybirds. Spread for Voracious Charge and Dirty Burst.

Healers: Ramp for Purifying Burst. Heal Vampiric Claws and Voracious Charge targets.

Save burst damage for the final phase when all three are active.

Mailroom Mayhem

Overview: A puzzle-based fight requiring players to deposit packages while managing adds and AoE damage.

Key Mechanics:

Disposal: Deposit packages (yellow outline) into the correct portal (matching symbols) within 15 seconds to avoid Unstable Goods (AoE explosion).

Money Order: Interruptible cast dealing heavy arcane damage to a random player.

Runaway Parcels: Spawn and charge random players. CC or kite to stop.

Volatile Material: Avoid 8-yard circles spawned by missed deposits or add deaths.

Strategy:

Tanks: Pick up Runaway Parcels and face away from group.

DPS: Interrupt Money Order. Assign one player (preferably ranged) to deposit packages in the correct portal.

Healers: Heal Volatile Material overlaps and Runaway Parcels impacts.

Communicate portal assignments to avoid Unstable Goods wipes.

Myza's Oasis

Overview: A chaotic fight with interrupt-heavy adds and a stage performance mechanic. Coordinate interrupts and CC.

Key Mechanics:

Song of the Oasis: Myza channels, buffing adds’ damage by 50%. Interrupt immediately.

Disruptive Patrons: Spawn and cast Throw Drink (interruptible). Focus and interrupt all casts.

Encore: Myza teleports to the stage, forcing players to follow. Avoid Glittering Barrage (rotating beams) and interrupt Song of the Oasis again.

Belligerent Outburst: Enrage on Myza, increasing damage by 50%. Soothe or use defensives.

Strategy:

Tanks: Pick up Disruptive Patrons and face away. Use defensives for Belligerent Outburst.

DPS: Interrupt Song of the Oasis and Throw Drink. Focus Disruptive Patrons.

Healers: Heal Glittering Barrage overlaps and Belligerent Outburst damage.

Move to the stage during Encore and dodge beams.

So'leah

Overview: A two-phase fight with a relic collection mechanic and heavy AoE damage. Manage positioning and interrupts.

Key Mechanics:

Phase 1 (100% to 30%):

Hyperlight Spark: Spawns avoidable circles under random players. Dodge them.

Power Overwhelming: Interruptible cast dealing group-wide arcane damage.

Collapse: At 100 energy, So'leah teleports to a relic (random corner), becoming immune. Collect the relic (yellow outline) to knock her to 30% health.

Phase 2 (30% to 0%):

Hyperlight Jolt: High-damage hit on a random player, chaining to nearby allies. Spread out.

Hyperlight Eruption: Spawns three sets of avoidable circles. Dodge carefully.

Commanding Presence: Buffs So'leah’s damage by 100% until interrupted or CC’d.

Energy Collapse: If the relic isn’t collected within 20 seconds, wipes the group.

Strategy:

Tanks: Use defensives for Hyperlight Jolt. Position near relics for quick collection.

DPS: Interrupt Power Overwhelming and Commanding Presence. Assign one player to collect the relic.

Healers: Ramp for Power Overwhelming and Hyperlight Jolt. Heal relic collector if needed.

Spread for Hyperlight Jolt and dodge Hyperlight Eruption circles.

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