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Halls of Atonement Mythic Boost
信息
Halls of Atonement is a compact, Venthyr-themed dungeon in World of Warcraft: The War Within, returning from Shadowlands for Season 3’s Mythic+ rotation. Located in Revendreth at /way 73.2 51.6, it features four bosses and challenging trash mobs, requiring precise interrupts, dispels, and positioning. This guide provides strategies for bosses, trash, a PUG-friendly route, and tips for leveraging profession bonuses, optimized for Mythic+ but applicable to all difficulties.
Dungeon Overview
Location: Revendreth, accessible via a portal in Dornogal or direct flight to /way 73.2 51.6.
Bosses: Halkias, Echelon, High Adjudicator Aleez, Lord Chamberlain.
Key Features: Dense mob packs, heavy interrupt and dispel requirements, and a linear layout with high loot value.
Recommended Addon: Mythic Dungeon Tools (MDT) for route planning.
Trash Mobs
The dungeon’s trash mobs are punishing, with enrage effects, bleeds, and magic debuffs requiring careful management. Below are key mechanics for each area.
Halkias Trash Area
Depraved Darkblade:
Anima Tipped Blade: Stacking Magic debuff on tank, increasing damage taken by 2% per stack. Dispel (e.g., Priest’s Dispel Magic, Shaman’s Purge) when stacks are high.
TL;DR: Dispel tank debuff, use defensives.
Depraved Houndmaster:
Shoot: Ranged attack on random players; tanks pick up aggro quickly.
Loyal Beasts: Interrupt every cast to prevent nearby Vicious Gargons from enraging (200% attack speed, CC immunity for 20 seconds). Soothe (e.g., Hunter’s Tranquilizing Shot, Druid’s Soothe) if missed.
TL;DR: Interrupt Loyal Beasts, tank aggro.
Vicious Gargon:
Spirit Bond: Reduces damage taken by 25% if near a Houndmaster. Focus Houndmasters first.
Serrated Claws: Stacking bleed (Gushing Wound) on tank. Use defensives or cleanse (e.g., Evoker’s Cauterizing Flame).
TL;DR: Kill Houndmasters, manage tank bleed.
Depraved Obliterator:
Wicked Bolt: Interruptible cast targeting a random player.
Mark of Obliteration: Magic debuff on a random player; dispel or move away from allies to avoid AoE damage.
TL;DR: Interrupt Wicked Bolt, dispel or spread for Mark of Obliteration.
Depraved Collector:
Siphon Life: Interrupt or CC to stop a channel draining a random player and healing the mob.
TL;DR: Interrupt Siphon Life.
Stoneborn Slasher:
Immune to CC.
Stone Watcher: Turns to stone out of combat, reducing damage taken by 99%. Pull carefully.
Stone Fist: High-damage tank hit with knockback; use defensives and position against a wall.
Powerful Swipe: Frontal cone on tank; face away from group.
Disrupting Screech: Interrupts spellcasting within 40 yards. Stop casting to avoid lockout.
TL;DR: Face away, defensive for Stone Fist, stop casting for Screech.
Toiling Groundskeeper:
Skittish: At 30% health, runs and pulls nearby packs. CC (stuns, slows) to prevent extra pulls.
TL;DR: CC at low health.
Shard of Halkias:
Immune to CC.
Thrash: 8-second channel dealing heavy group damage. Use healing CDs and defensives.
Sin Quake: Spawns avoidable circles under all players. Dodge them.
TL;DR: Heal through Thrash, dodge Sin Quake. Clear all three Shards to spawn Halkias.
Tips:
Prioritize interrupts on Loyal Beasts, Wicked Bolt, and Siphon Life.
Dispel Anima Tipped Blade and Mark of Obliteration strategically.
Soothe Loyal Beasts enrage if missed.
Use CC on Toiling Groundskeeper at low health to avoid extra pulls.
Echelon Trash Area
Stoneborn Reaver:
Immune to CC.
Mortal Strike: High-damage tank hit with 50% healing reduction for 6 seconds. Use defensives.
Turn to Stone: Stuns nearby players for 8 seconds (Magic debuff). Dispel or avoid.
TL;DR: Defensive for Mortal Strike, dispel Turn to Stone.
Stoneborn Eviscerator:
Hurl Glaive: Hits a random player and up to 5 others within 8 yards. Spread loosely.
TL;DR: Spread to avoid cleave.
Stonefiend Anklebiter:
Ankle Bite: Stacking bleed on a random player. Cleanse or use defensives at high stacks.
TL;DR: Cleanse bleed, use defensives.
Tips:
Dispel Turn to Stone quickly.
Spread for Hurl Glaive to minimize damage.
Tanks manage Mortal Strike with cooldowns.
High Adjudicator Aleez Trash Area
Same mobs as previous areas (Vicious Gargon, Stoneborn Eviscerator, Depraved Darkblade, etc.). Focus on interrupts, dispels, and soothes as outlined.
Lord Chamberlain Trash Area
Inquisitor Sigar:
Immune to CC.
Dark Communion: Spawns Tormented Souls, healing them. Cleave Souls to reduce spawns.
Disperse Sin: 4-yard AoE around a Manifestation of Envy. Avoid puddles.
Display of Power: Buffs all players’ damage and healing by 25% for 10 seconds, then deals shadow damage. Spread before it expires.
TL;DR: Cleave Souls, avoid Disperse Sin, spread for Display of Power.
Manifestation of Envy:
Mark of Envy: Fixates a random player. Use slows or CC to prevent it reaching them.
TL;DR: CC to stop fixate.
Tips:
Interrupt Dark Communion or cleave Tormented Souls quickly.
Spread for Display of Power to avoid heavy damage.
Boss Fights
Halkias, the Sin-Stained Goliath
Overview: A positioning-heavy fight with a shrinking safe zone. Stay within the boss’s circle to avoid fears and manage Glass Shards.
Key Mechanics:
Sinlight Visions: Magic debuff fearing players outside the boss’s 20-yard circle every few seconds. Stay inside; dispel if caught outside briefly.
Crumbling Slam: 6-yard AoE on tank, spawning Glass Shards (puddles slowing movement by 30% and dealing damage). Place over existing puddles to save space.
Heave Debris: 6-yard circle under a random player, spawning Glass Shards. Bait near existing puddles.
Refracted Sinlight: At 100 energy, four beams rotate around the boss for 15 seconds, switching directions randomly. Dodge beams; move the boss to clear space if needed.
Strategy:
Tanks: Stay inside the circle, stack Crumbling Slam puddles, and use defensives.
DPS: Bait Heave Debris near existing puddles, dodge Refracted Sinlight beams.
Healers: Heal group-wide sonic damage from Crumbling Slam and Heave Debris. Dispel Sinlight Visions if players are caught outside.
Move the boss proactively to avoid running out of space.
Echelon
Overview: A fight with add management and positioning. Clear Undying Stonefiends with Stone Shattering Leap to avoid being overwhelmed.
Key Mechanics:
Blood Torrent: 6-yard puddle under a random player. Bait near existing puddles and avoid.
Stone Call: Summons six Undying Stonefiends from room gates. Tanks pick them up; interrupt their Villainous Bolt casts.
Undying Stonefiends: At 0 health, trigger Volatile Transformation (AoE damage) and regenerate to full health over 30 seconds unless destroyed by Stone Shattering Leap.
Flesh to Stone: At 100 energy, slows a non-tank player by 25% per second, stunning them (and nearby players within 5 yards) after 5 seconds.
Stone Shattering Leap: Targets the stunned player, dealing 8-yard AoE damage, applying a DoT, and destroying regenerating Stonefiends in the area. Position near regenerating Stonefiends to clear them.
Strategy:
Tanks: Position centrally to pick up Stonefiends. Face Blood Torrent away.
DPS: Interrupt Villainous Bolt, CC stragglers, and position Flesh to Stone targets near regenerating Stonefiends for Stone Shattering Leap.
Healers: Heal Blood Torrent and Volatile Transformation overlaps. Move away from Flesh to Stone targets.
Spread loosely but stay near Stonefiends for efficient clears.
High Adjudicator Aleez
Overview: A fight centered on managing Ghostly Parishioners by kiting them into Vessels of Atonement. Handle DoTs and interrupts carefully.
Key Mechanics:
Anima Bolt: Interruptible tank hit. Assign rotations.
Unstable Anima: DoT on two players, cleaving allies within 5 yards every 2 seconds for 14 seconds. Spread and dispel one player quickly (Warlock imp dispel or Dwarf racial can help).
Spectral Procession: Spawns a Ghostly Parishioner in the room’s center, fixating a random player and dealing increasing shadow damage to the group. Kite it into one of four Vessels of Atonement (corners) to seal it. Closed vessels respawn slowly (one at a time later).
Anima Fountain: Avoid 5-yard circles dealing shadow damage.
Strategy:
Tanks: Interrupt Anima Bolt and position near vessels.
DPS: Kite Ghostly Parishioner to an open vessel quickly. Interrupt Anima Bolt when possible.
Healers: Dispel one Unstable Anima target, heal the other. Top off for Spectral Procession.
Position near vessels but avoid standing directly on them to allow kiting.
Lord Chamberlain
Overview: A complex fight with statue management, frontal attacks, and a high-damage combo at 70% and 40% health.
Key Mechanics:
Telekinetic Toss: Throws a statue in a line, dealing AoE damage if it hits another statue. Dodge and avoid aiming at other statues.
Unleashed Suffering: Frontal on a random player. Dodge the line.
Erupting Torment: Circles around the boss and four statues. Avoid them.
Ritual of Woe (70% and 40%): Teleports to the room’s center, pulls statues in, and channels for 10 seconds, shooting beams at all four statues (ticking raid damage). Intercept beams with one player (e.g., tank with defensives) to reduce group damage. Two players with personals can split beams, or one with immunity can take two.
Strategy:
Tanks: Intercept two Ritual of Woe beams with defensives. Dodge Unleashed Suffering.
DPS: Avoid Telekinetic Toss and Erupting Torment. Position for Ritual of Woe to minimize movement.
Healers: Ramp for Ritual of Woe and heal beam interceptors. Spot-heal Unleashed Suffering targets.
Stay spread to avoid statue bounce damage.